There's been a murder in the remote hamlet called "Frey". Matilda Frey has sent word to you, an adventurer of some renown, claiming she has coin and noteriety for those brave and capable enough. Not one to let either slip through your grasp, you find yourself on the road to Frey. (4hr▪️combat, mystery, roleplay▪️Recommend Experience - Some)
A hiring post reads: "Adventurers needed for a salvage operation. Above board. No tricks. No experience necessary. Probably Very safe. Meet Bali Sunderbrow at the Reflection Pool Tavern in Shadewater. - Bali Sunderbow" (4hr▪️combat, roleplay, sea-faring, adventure▪️Recommend Experience - Some)
A colossal fire giant skull hides within a frozen wasteland, blue flame still flickers from inside. Descend into The Hollow Flame, solve it's mysteries, and face what lies at the heart of this dungeon crawl adventure. (4hr▪️combat, puzzle, dungeon crawl, roleplay light▪️Recommend Experience - Some)
A "hunter" called Jaren Fraser has requested you accompany him deep into the Ashen Veil in search of a particularly dangerous quarry. This will be no simple task as the Ashen Veil is an ancient cursed land of perpetual darkness. "200 gold each and anything you can carry out" would be enough to entice any adventurer, but the name is what caught your attention. For the last several months you've noticed a stranger appearing in your dreams. Always kind, strong, and intense you've grown to understand, if not care for, the man called Jaren Fraser... a man you now know is real and summoning you to "The Last Call Inn". (8hr▪️roleplay heavy, dark, grim▪️Recommend Experience - Advanced)
*Only available for "The Grand Adventure" Experience*
The famous Mercy Manor has been terribly haunted for centuries, but a young ghosthunter believes she can put the estate to rest once and for all. She has assembled a group of heroes to enter the impossible house, confront the spirits within, and exorcise whatever evil lies at its heart. The halls bend space, the rooms hold long-forgotten memories, and the stale air seems to draw out your deepest fears. Whatever happens, don't let Mercy Manor keep you... for too long... forever... (8hr▪️horror, mystery, combat, roleplay▪️Recommend Experience - Advanced)
*Only available for "The Grand Adventure" Experience*
The Great Tree has stood for generations, its ancient magic providing a home for those creatures granted awareness and power during "The Awakening". As newly recruited members of The Guardians of The Great Tree, you are entrusted with protecting those who live within as the oath says: "From the roots to the branches". Predators, monsters, and even fabled giants lurk beyond the warmth of The Great Tree in "the Deep Wood"; although we all know there's no such thing as "giants".
(8hr▪️adventure, cozy charm, combat, roleplay, exploration▪️Recommend Experience - Beginner)
*Only available for "The Grand Adventure" Experience*
Coming Soon
Coming Soon